The most complete Mount & Blade: Warband guide. The most complete guide to Mount & Blade: Warband Mount and blade warband trade routes

I've been playing various modifications of Mount & Blade for a long time, and the only thing that puzzled me in the game all the time was me where to get so much money so that you can maintain a large army?

As a lyrical digression, I want to remind you that the toy is already quite ancient. But the developers can please us soon with the second version of the game. Let those aesthetes who care about the graphic component of the gameplay rejoice, in the second part (judging by the screenshots) everything will be beautiful and smooth.

But back to money. If you do not need to defend vast territories by creating garrison accumulation points in cities and castles, then you may not encounter financial problems. A detachment of 1.5-2 hundred warriors can be fed through random trading, rare robberies and periodic withdrawals of the sweepstakes bank when participating in tournaments. If you maintain a large garrison in the cities and castles of your possessions, then dinars flow out of your pockets rapidly.

How to improve your financial situation - here are 101 ways out of 20 possible :).

Buying a business in cities.

This can be the main most stable and largest source of weekly income for your treasury. You can buy 1 business in each city. To do this, you need to chat with the Guild Master, who can be found walking around the city. He is immediately visible in the city flea market - he stands still and is not in a hurry. He will offer a whole list of options and explain each in terms of benefits. You will be required to invest a lump sum of 2,500 to 10,000 dinars in order to receive a weekly income from the enterprise.

If the Guildmaster refuses to buy a business for you, he will usually explain the reason for the refusal (you can be in hostile relations with either a faction or with the owner of the city). Eliminate the cause and come back again.

Remember that during the war with the faction that owns the cities, the profit from their enterprises will not go to the treasury (under sequestration status).

Land ownership

Or rather, not lands, but villages and cities. Profit from tax collections (rent) from settlements can be quite good. Depends on both random factors and the well-being of these items. There are several obvious disadvantages - land can be taken away. In addition, the villages are constantly robbed and must be guarded, otherwise the peasants will have nothing to pay.

To obtain possessions, you can become a vassal and embark on all serious court intrigues. Then new lands (captured during the next inter-factional war) will often get to you.

With a sufficient level of rights to the throne (right to rule) - you can create your own faction. And then all the occupied lands will go to you. Then they will have to be distributed in order to attract vassals, because. it is very difficult to defend a growing territory alone, because you cannot be in several places on the map at once, repelling the attacks of militant neighbors.

In summary, I will say that land management is a troublesome undertaking.

Mercenary

As long as you are not a member of any faction, you can be hired as a mercenary in the service of one of the kings. You will be entitled to a small weekly salary. A trifle, but nice. But it is unlikely that you will walk in mercenaries for a long time.

caravan robberies

You can engage in robberies without thinking about the consequences (robbing everyone in a row). But I will tell you how to rob correctly.

First, you need to join some kind of faction, because you should rob under the auspices of inter-factional wars. When the war ends, relations with the hostile faction are restored (no matter how you spoil them with caravan raids).
Secondly, you do not need to carry a large detachment with you. Caravans are few in number and their guards are weak. Our own mobility is important for us, so as not to spend a lot of time running around after the caravan (a detachment of 50-60 soldiers will be enough with a large margin). Important characteristics of the detachment are path-finding, looting, and inventory management. Just like the Olympics - faster, higher, stronger :).
Thirdly, hunting should not be far from a large friendly city - they robbed, immediately sold it, again in the field.

Robbery does not earn much, but it is movement and experience. Sometimes you will find some useful equipment for NPCs in your squad.

Tournaments

Tournaments are everything. Using bets, you can earn about 4000 dinars in one tournament + 200 dinars for winning the tournament itself. Then this amount will decrease (when the city finds out that you are an awesome fighter, then the rates will not be so profitable for you).

Tournaments are the most likely path for the initial accumulation of capital. And then, throughout the whole game, they bring their dividends (+ fame, popularity in cities, experience).

Where tournaments are currently held, you can find out from the tournament manager in the arena.

Trade

If you intend to engage in trade, then first of all pay attention to the skills - Trade, Path-finding and Inventory management. The first two can be developed from your NPCs, but the last one is a leader skill and must be “pumped in” from your own character.

Mobility is important for trade, so you don’t need to carry a large detachment with you - 30-40 soldiers are enough to fight off bandits, deserters and carry out passing missions.

In every city there can be an inexpensive product to buy, and one that will always be in great demand. First you need to wander, explore the price ranges (I will not deprive you of this pleasure). The lowest prices may be when buying goods in the villages. Usually there are few goods there, but it happens that they are sold at prices below the market plinth. Do not hesitate to visit the villages!

Missions

In the game, you can also complete a variety of missions. I got the biggest jackpot for completing a mission for the Guild Master quest, where he asked me to persuade a couple of princes of warring factions about a truce. The amount was 12,000 dinars.

At the same time, the princes could be bribed (each of them demanded 7,000 dinars); persuade (reduce the cost of bribing them), for which you need to have a very developed Persuation skill. If your relationship is very good with these princes, then you can persuade them by sacrificing your favor (-30 points in relationship). In general, there are many options - but the most profitable was to capture both in battle.

There are many missions and often they provide many solutions (financially beneficial for you or vice versa).

Bounty hunting, slave trading and ransoms.

On the map, you will often notice detachments of manhunters that rush behind disparate gang formations. We, too, can become headhunters. Soldiers captured by ordinary opponents can be handed over to slave traders (merchants roam the cities and can be found in taverns). Pay attention to the skill - Prisoner Managment, it expands the maximum number of captured opponents escorted.

Captured princes cannot be sold as ordinary soldiers, but sometimes they are offered a solid ransom (depending on the importance of the person). For the kings, they offered me 17,500 dinars each. How many captive VIPs will have to be carried with them before they offer a ransom is unknown. But if you were offered a ransom, and you refused, then the next time the offer will be more interesting. Refusal, however, affects relations with the faction.

There is a chance that the prince will escape from captivity. Also, when peace is made between factions, you release all prisoners of that faction to freedom.

There is one more practical note about capturing the enemy alive. Kolyuzhe-cutting weapon usually leads to death for the enemy. But there are also non-lethal means of combat :). These are light sticks. They can also be given to your NPCs. But it is enough to arm yourself with such a club in order to rationally and purposefully carry out the task of capturing the enemy alive.


How noble and beautiful is Constantinople! How many monasteries and palaces, built with marvelous art, are in it! How many amazing products are exhibited in its squares and streets! It would be too long and boring to speak in detail about the abundance of all kinds of riches, about gold, silver, a thousand types of fabrics, holy relics that are located in this city, where at any time numerous ships bring everything that people need ...

Fulcherius of Shartsky

Traders can always be found in towns and villages. In order to sell or buy something, go to the merchant, and when the inscription "Talk" appears, press the action key.

Trade is a team skill, and if at least one member of your squad understands it, then you can take full advantage of this skill.

Prices change depending on how the trade between cities, caravans and villages goes. It doesn't hurt to take a little time to study all the prices on the market and find out which products you can sell the most profit from. And then it's simple: buy low and sell high.

In every city there is a tavern where you can make useful contacts. Firstly, in the tavern you can recruit mercenaries into the squad. Secondly, you will be able to meet one of the wandering heroes of Calradia and make them your partners. Such companions will be very useful to you: you can equip them and level them up as your character. In addition, they can add new skills to your squad.

We recommend reading:

At the beginning of the game, I advise you to pump Charisma and leadership. You will need an army, and leadership is needed for the number of troops. The rest is up to you...

After you have spoken with de Clermont and completed his quest, the question arises: "what to do?". In this article I will try to present the options.

First of all, if you are playing for the first time, it is best to complete the quests of the headman of Zamoshya, this will earn you money and get acquainted with the game. After completing the quests, you are standing in the middle of a large MIB O&M world map, and the thought arises: “where are we going?”. In the game, the most important means of survival, and the essence of the game is the army. The army can be hired in mercenary camps, taverns, villages and hire prisoners. At the beginning of the game, you will only need the first two options.

We go to the mercenary camp (one camp for each of the factions) of the selected faction and talk with the captain of the mercenaries of this faction. We choose the type of troops, we buy, and it is also advisable to buy good weapons for the remaining money, it is not worth buying warriors at once with all the money. Now, having a small squad of mercenaries, you can do the following to promote the character and earn a little capital at first.

There are several ways to earn money in MIB O&M.

1. Military action against the lords.

2. Devastation of villages.

3. Ruin of caravans.

4. Completing quests/special tasks.

5. Battles with deserters.

6. Trade.

In the first couple, it is best to complete special tasks, earning money and improving relations with factions. Also complete quests from the lords and you will also improve relations with them.

After earning some money to complete tasks, you can go to the mercenary camp and buy good equipment for your warriors. Do not spare money for this. having a well-equipped detachment of mercenaries, you can easily walk around the world map, rob villages and deprive thieves and robbers of the last coin.

I would advise you to choose a faction with which you will fight before joining any faction. The point is that, as can be seen from the listed means of earning, at first, almost all are military operations. Once you've chosen the faction you'll be fighting against, get ready and start raiding. "In war, all means are good!" - ruin carts, burn villages. You won't get much from carts in O&M, but this is experience, fame and some kind of money, you can also get a good saber or clothes. But by ruining the villages, you get both money and important provisions that regulate morale in the detachment, but relations with the village and the lord, as well as with the faction, deteriorate greatly.

Against the lords, if there are not 20 of them in the detachment, and this happens during the war, I do not advise you to fight. Also, if you are not sure of victory, I do not advise you to fight with deserters, especially the Commonwealth and the Cossacks, Moscow. Well, if you have gathered, I advise you to read an article about what type of troops against which to go, because. against deserters, this is the best way to go. When you defeat them, you get money, equipment, goods, experience, fame, and warriors.

Also, if you are not too lazy, you can do trading. There are several ways to trade in the game.

1. Purchase / sale.

2. Sale of goods received during battles / ruin.

The second option involves knowing the places where you can profitably "drive" the goods.

The first one is about the same, but also the knowledge of the place where it is profitable to buy goods. Disclosure of such subtleties, I consider unacceptable. It’s better to travel around the cities yourself and find out (write down on a piece of paper where, for what, and how). I can only advise. It often happens that goods in villages / villages can cost less than goods in a city / castle, which allows you to get a benefit (in villages often meat, fish, tools, salt, flour, linen costs much less than in castles), it often happens that there is a good trade between the villages (let's say the Moscow region and the villages of Sweden, where meat is cheap). Travel around the cities with tasks from the lords at the same time and find out.

Now you have capital. We go to the mercenary camp and buy a normal detachment of well-equipped warriors, but then ...

All these tips are just the foundation of your game. Choose what you like and change to suit your style.

Beginning of the game.

1.Creating a character. You'll figure it out yourself. If you don't feel like creating your own, just make money randomly until you find a skin that you like.
2. Pre history. You will be asked a series of questions, starting equipment and stats will depend on these questions. I advise you to choose as noble a past as possible for more intelligence at the start and better equipment.
3.Stats for the character's stats there is a separate section where you can see what affects what, but in the beginning, in my opinion, it's better to download intelligence.
4. Arrival at the kingdom. You will be asked which ship you want to board
1) Kingdom wedding (orange)
2) Sultan's kingdom (yellow)
3) Khergit Khanate (purple)
4) The Kingdom of Rodok (green)
5) The kingdom of vegir (white)
6) Kingdom of the Nords (blue)
If you are playing on a low difficulty level, it is better to go to the vegir, the bandits and robbers in the vegir have very good equipment.

Character stats.

There are three main sections in character stats: 1) Attributes 2) Skills 3) Skills
—————————————————ATTRIBUTES————————————————————
1. Attributes are the most basic skills of a character, there are 4 in total (1) STRENGTH (2) AGGRESSION (3) INTELLIGENCE (4) CHARACTER
1. Strength. Every 2 points add one health point.
The maximum skill point depends on strength:
1) Vitality
2) Strong blow
3) Strong throw
4) Powerful shot
These skills make up 1/3 of the strength for example: if the strength is 3 - survivability is not higher than 1
strength 12 Strong throw no higher than 3.
2. Agility. Each point earns 5 weapon proficiency points and increases weapon speed by 0.5%.
The maximum skill point depends on dexterity:
1) Shields
2) Athletics
3) Possession of weapons
4) Riding
5) Rifle shooting
6) Collection of trophies
These skills are 1/3 of dexterity for example: if dexterity is 3 - Shields are not higher than 1
dexterity 12 Collecting trophies 3.
3.Intellect. Each point of intellect adds +1 skill point.
The maximum skill point depends on intelligence:
1) Training
2) Tracking
3) Tactics
4) Finding a path
5) Packing
6) Vigilance
7) Dressing
8) Surgery
9) First aid
10) Engineer
11) Persuasion
4. Character. Each skill point increases the maximum squad size by 1.
The maximum skill point depends on the character:
1) Leadership
2) Maintenance of prisoners
3) Trade
—————————————————SKILLS—————————————————————
There are only 24 skills that affect everything from the number of prisoners to the speed of movement on the global map.
1) Vitality: each new health level +2
2) Powerful blow: damage dealt by melee weapons is increased by 8%
3) Powerful Throw: Throwing weapon damage is increased by 10%
4) Powerful shot: bow damage is increased by 14%
5) Weapon Mastery: Makes character training easier and increases skill limit by 40
6) Shield Mastery: Reduces damage dealt to the shield by 8%, increases shield speed
7) Athletics: increases running speed
8) riding: increases the speed of the horse
9) Mounted archery: allows you to shoot more accurately and deal more damage in the saddle with a bow
10) Collecting trophies: the amount of loot received is increased by 10%
11) Training: your squad gains more experience
12) Tracking: the global map becomes more informative.
13) Tactics: every even level of this skill increases the advantage in combat by 1
14) Finding the path: movement speed increases by 1
15) Vigilance package: the unit's field of vision is increased by 10%
16) Wound dressing: squad healing speed increased by 20%
17) Surgery: 4% chance to survive when mortally wounded
18) First aid: after the battle, the hero and commanders resurrect 5% of health
19) Engineering: the speed of construction of siege towers and buildings in the city increases
20) Persuasion: helps you win people over to your side
21) Maintenance of prisoners: increases the maximum number of prisoners by 5
22) Leadership: the maximum number of soldiers increases by 5, reducing spending on the army
23) Trade: prices in stores are reduced by 5%
24) Packing: your inventory capacity is increased by 6 points
—————————————————SKILLS————————————————————-
How much I play mount and blade I still don’t understand what they are for. Most likely they don’t give a big bonus to speed and damage, there are a lot of different bonuses but they are all not significant, in support of my words I’ll say that my favorite long-range weapon is a crossbow and with a level crossbow shooting, it reduced better and dealt more damage. There are 6 of them in total.
1) One-handed weapon
2) Two-handed weapon
3) Three-handed weapon, joke, polearm
4) Archery
5) Shooting from a crossbow
6) Throwing

Factions (Mount and Blade: Warband)

There are 6 factions in this game. They are listed below:

The Kingdom of Swad is an influential faction. This faction has the strongest knights and fairly well-equipped horses. The capital of this faction, Praven, is almost the largest city in the game. The throne of this faction is claimed by Lady Iseult de Suno. This faction is ruled by King Harlaus. The prototype for this faction is Germany.

The Kingdom of Vegyr is a faction that exists in the snows. Knights are the weakest. Lots of archers, but they don't aim well. Prince Waldym-Bastard claims the throne of this faction. This faction is ruled by King Yaroglek. The prototype of this faction is Rus'.

The Kingdom of Rodok is a faction located in the mountains. They have no cavalry and foot troops are inferior to the Nords. Lord Castor de Veluca claims the throne. The faction is ruled by King Gravet. The prototype of this faction is Italy.

The Kingdom of Nord is the northern faction. She has no cavalry. But they have the strongest infantry. Ideal for capturing locks. But it can also come in handy in open combat. The Nords have the best fortified castles. The throne of this faction is claimed by Letvin the Wanderer. This faction is ruled by King Ragnar. The Normans are the prototype for this faction.

The Saranid Sultanate is a new faction that exists purely in the warband. Archers of this faction are pretty strong. The Mameluks, in turn, are only a little short of the Swadian knights. Arva claims the throne of this faction. Sultan Hakim rules the faction. The prototype of this faction are the Arabs.

The Khergit Khanate is the weakest faction in the game. There is only cavalry. But the Khergits have pretty fast horses. Dostum Khan claims the throne. Rules the Sanjar Khan faction. The prototype for this faction is the Golden Horde.

When capturing the castle, the character creates his own faction, it is red, and you come up with its name yourself.

Multiplayer.

Mount & Blade: Warband has a multiplayer mode. Multiplayer in this game supports up to 64 players. Some modifications allow you to use multiplayer, the maximum number of players in which is 222. There are different battle modes: Massacre, Wall to Wall, Capture the Flag, Conquest, Battle, Duel and Siege. In these fights, you can earn money, for which you can then buy new equipment for your character.

satellites

Companions can be found in taverns in various cities. Each of them has his own biography, which he sets out when he joins your squad. Some of the companions require an advance payment, some agree to travel with you for free. You can keep several satellites at the same time, but they will constantly swear among themselves. But if you have lost your companion, you can always find him in some tavern and take him back. Below are the relationships of the satellites to each other.

Alaen
-friends with Ymira
-feuds with Marnid and Nizar

Artinmenner
-friends with Lezalit
- feuds with Jeremus and Kletty

Baheshtur
-friends with Rolf
-feuds with Marnid and Catherine

borcha
-friends with Marnid
- feuds with Kletty and Deshavy

Bunduk
-friends with Katherine
-feuds with Lezalith and Rolf

Deshawy
-friends with Kletty
-feuds with Rolf and Borcha

Jeremus
-friends with Firentis
-feuds with Matilda and Artinmenner

Ymira
-friends with Alaen
-feuds with Matilda and Lezalith

Catherine
-friends with Bunduk
-feuds with Baheshtur and Firentis

Kletty
-friends with Deshavi
-feuds with Borcha and Artinmenner

Lezalit
-friends with Artinmenner
-feuds with Bunduk and Ymira

Marnid
-friends with Borcha
-feuds with Baheshtur and Alaen

Matilda
-friends with Nizar
-feuds with Ymira and Jeremus

Nizar
-friends with Mateld
-feuds with Firentis and Alaen

Rolf
-friends with Baheshtur
-feuds with Deshawi and Bunduk

Firentis
-friends Jeremus
-feuds with Nizar and Katrin
After that, from the satellite you can make your vassal with his own army. If your companions fall out in the end, one of them may leave, but perhaps you can dissuade him with enough persuasion skill. A certain companion does not sit in a certain tavern, they all travel.

To activate cheats, select the settings menu in the game's boot menu and check the box next to "Enable cheats" ("Enable Cheats"). In the game, use the following key combinations:
Ctrl + F5 - during the battle, your character is controlled by artificial intelligence;
Ctrl + H - heal your character (during combat only);
Ctrl + Shift + H - heal horse (during combat only);
Ctrl + F3 - deal damage to your character (only during combat);
Ctrl + X - +1000 gold (on the inventory screen);
Ctrl + X - +1000 experience (on the character screen);
Ctrl + W - increases weapon handling skills;
Ctrl + Alt + F4 - all opponents fall unconscious;
Ctrl + Shift + F4 - knocks down the enemy, on which the increase;
Ctrl + Shift + F6 - knocks down all your allies;
Ctrl + F6 - knocks down one of your companions;
Ctrl + F4 - knocks down one of the enemies;
Ctrl + T - allows you to see all objects on the global map;
Ctrl + left click - teleports you to the point you specified on the global map.
I strongly do not recommend using cheats because of them the game will last a maximum of an hour.
If you still use cheats during combat using a combination of all opponents fall unconscious, do not accidentally press alt + f4, this will close the game. Also, with cheats enabled, you will not receive achievements.

When capturing a castle, you can appoint yourself as a leader, select a flag and name the kingdom. In order for vassals to come to you, you need to appoint a capital (main city),
for this you will need silks and tools that you can either buy or take from the peasants, silks cost about 1000 dinars, and tools 450. The higher your honor and glory, the more often vassals will come to you. If vassals do not come to you, but you really want to you can appoint your companion as a vassal. To do this, go to the detachment section, click on the satellite, speak after clicking I want to ask you and ask him if he wants to get a land allotment, then choose what to give him. Soon you will see him patrolling your lands.
Relations with vassals.
If you already have many vassals and you give away another allotment, relations with the vassal who received the allotment increase and worsen with the rest. If one of the vassals has no allotments for a long time, relations with him will deteriorate.
In your squad, you can recruit not only soldiers, but also heroes (vassals). There are 16 such heroes in total. they constantly quarrel among themselves, it is usually recommended to have 5-7 heroes at the same time, no more. NPCs can download squad skills that are transferred to the entire unit. You can have a doctor hero, or an engineer hero, etc. , thereby not spending your points on those skills. Heroes are immortal, they can only be stunned during the battle, they can be taken prisoner, but they cannot be killed. NPC-heroes swing in the same way as the main character. Alien tactics 1
Artimanner Tactics 2, Engineer 4, Trade 3, Observer, Pathfinder 1
Bekhetshur
Borcha Pathfinder 3, Pathfinder 2, Observer 3
Bunduk Tactics 1, First Aid 2
Deshawy
Firentes
Jeremus Surgery 4, treatment, first aid, trade 3
Catherine Trade 3, Treatment 2, First Aid 1
Cage Pathfinder, Observer, Pathfinder 2
Lezalit
Marnid first aid, treatment 1, trade
Meteld Tactics 1
Nizar
Rolf First Aid, Surgery 1, Tactics
Ymira first aid, trade 3 surgery, treatment 1

List of 8 NPCs that do not quarrel among themselves. (there is not a single Noble NPC in it)

— Deshavy

— Jeremus

— Catherine

— Bunduk

— Marnid

Introduction.

So. Before I start I want to tell you about the very concept of trade in Calradia.

Trading in MaB is a very good way to make money. At the same time, all players who do not play merchants are always partially engaged in this craft. For example, the sale of trophies after the battle, the looted goods from the villages, the sale of prisoners to intermediaries. But what is the merchant himself? He buys a certain product in one city and travels to another, where it will be more profitable to sell this product. At first glance, of course, this way of earning looks unconvincing, compared, for example, with the career of a free mercenary. However, a professional trader, with a pumped trade skill, who knows the necessary routes and where you can buy goods for pennies and sell them for 500-600 dinars, can earn 2000-3000 dinars for one such route. Interested, right? If yes, then move on to character development.

Character Creation

The origin is as follows:
1. Son of a traveling merchant
2. Assistant in the store -
3. Street vendor
4. Peddler

This will give us an initially good set of attributes for the merchant.

From attribute distribution:
All points are invested in intelligence.
We develop up to 4 degrees:

1. Persuasion
2. Finding a path
3. Packing
4. Tracking

For the remaining point of characteristics, we swing up to 1 the maintenance of prisoners.
Distribute weapon points as you like, they do not really play a role for us.

Now let's take a closer look at the skills needed as a trader:

Trade - there is nothing special to say. Trading is our core skill.

Persuasion - useful to you in the future for conversations with NPCs.

Pathfinding and Tracking - the merchant needs to move around the map a lot, and often even go to the other end of the map.

Packaging - over time, you will carry a lot of goods. Extra space in the inventory will not interfere.

In the future, focus on development, it is on these characteristics. From attributes, pump intellect and charisma.

Well, the character is ready. Let's decide on the initial kingdom. In principle, there is not much difference here. Each kingdom has its own goods that can be sold several times more expensive in other countries. So - to your taste.

And now, our character is ready. As soon as we kill the initial bandit, we do not take the quest from the merchant. In the city in which we appeared, we sell all our initial goods (except for fish, because we need something).

Basics of trade.

So now we have the initial capital. You can start trading now. We do this: go to the menu of the city to the market and click "find local prices", After about half a minute, we will be given approximately the following data:

As the best trader in the squad (5 skill points), you try to figure out which goods will be the most profitable to trade. You discover the following:

By buying Smoked Fish here and selling it in Narra you will receive a profit of 40 dinars per item.
Buying Smoked Fish here and selling it to Tulga will earn you a profit of 39 RSD per item.
By buying Smoked Fish here and selling it in Praven you will receive a profit of 16 dinars per item.

Based on this: we choose a product and a city to our taste, buy a product and go to a city where it can be sold more profitably. This is how we make our fortune. Of course, there are such trading routes, thanks to which you can earn 1000-2000 dinars per sale. I will not speak, since I myself have not yet mastered this business very well. Try, experiment, and if you look carefully, then in time you will come across a gold mine. Therefore, the path of the merchant is not for the lazy. You will have to do this for quite a long time in order to earn a large fortune. Well, unless of course you are not a professional in this matter.

Now let's take a look at a few notes:

1. At the beginning of the game, travel alone. So you will move very quickly and thus reach your destinations faster and run away from the bandits. Then, when your fortune exceeds 1000 dinars, you can already think about security (and thanks to it, you can also extract additional profit from the sale of captive robbers). At the same time, do not hire militias from the villages. First, all militias are on foot, so they will slow you down a lot. Secondly: fighting qualities are also dubious. Therefore, it is better to hire guards of the cows, and if funds allow, then mercenary horsemen and knights. In principle, there is another option with the militias of the Kergit Khanate, since they already acquire horses at the second level.

2. Of the satellites, it is best to take Marnid, Rolf, Baheshtur and Katrin. Marnid and Katrin will give you a trade bonus. Baheshtur and Rolf will increase the skills of vigilance, pathfinding and tracking. At the same time, we buy a horse for all walking companions.

3. Beware of steppe raiders and Bedouins! Since these guys run into you with a high speed of movement and may well catch up with our merchant. Therefore, be careful in the Kergit steppes and the Sarranid deserts.

Creation of enterprises.

Manufactories (they are also workshops) are enterprises that can be built in a single copy in any city. They will bring some income. In fact, a very wonderful building that allows you to receive a stable income without having a title and a village (city, castle).

It is better to start building a workshop with a minimum of 2500 dinars.

In order to build it, you need to approach the shop master in any city and say that we want to open our own enterprise. At the same time, in order for the guild master to agree, it is enough to have 0 relations with the city and its feudal owner. And if the relationship is not spoiled, the foreman offers a list of possible enterprises, and upon detailed questioning, tells about the income and expenses from this enterprise. Therefore, you need to choose what type of manufactory and where to open it wisely. Travel around the cities, take a look and sooner or later you will come across the best option. At the same time, enterprises can bring different income. They can bring 1500 dinars, and they can generally work at a loss or at a miserable 100-200 dinars.

And as soon as you open the enterprise, the workshop foreman will notify us that until the moment when it starts working, you need to wait 7 in-game days. And when they run out, your business will begin to generate income. It operates according to this principle - raw materials are purchased and the final product is made from it. However, there are also some tricks here. By default, your workers buy raw materials from the city market, however, if you know where the raw materials are sold even cheaper, then you can buy raw materials yourself, thus reducing costs. You can also order the workers not to sell the finished product, but to leave it in the warehouse. So that you can find where you can sell the goods even more profitably and thus carry it for sale yourself. But it's definitely not for the lazy.